There are also 40 other related commands which will only display individual 'sets' of images (usually individual images). The filenames of these images range from ' 50000.png' to ' 50046.png', skipping ' 50040.png' and ' 50041.png' there are no images present with those two filenames, nor are there captions in the game's data corresponding to them (though there are two unused commands which may be related to them – see the command list above). The developer slideshow (featuring the team at Brøderbund that worked on the game, and occasionally their families) consists of 45 images, stored in B2_DATA.MHK, which are displayed for five seconds each, along with a short caption, when the 'slideshow' command is used. Specifically: The image of Matt Christmann (#27) doesn't appear correctly for me in-game can anyone else corroborate? See tickets #10082 and #10380 for more information.ĭiscuss ideas and findings on the talk page. This has been raised as a bug with the ScummVM developers, though was politely dismissed as an issue. Note: The console is hard-coded into the engine, and as a result was not reimplemented in the ScummVM version of the game (which is currently the only version available for sale), due to the effort required to recreate it. Mem * returns total free memory (physical + virtual)įree * returns physial free memory (excludes virtual)Īutosave * toggles autosave-every-card featureĭump * copies the current screen to a bitmap file Undo * undoes actions on cur card (autosave must be enabled) Gs * goes to the specified stack, card id optional pleh – displays the following help text, line by line (this text indicates that the command to view the help text is help, but entering 'help' will just give the response "Unknown command"):.riven1 and riven2 – neither of these do anything when entered (and they don't return "Unknown command", unlike other non-commands), but within Riven.exe they are located within the individual commands for the slideshow images, which may imply that these would have been the individual commands for 50040.png and 50041.png, if they had been present.Also see the 40 individual image set commands in the table below. slideshow – if disc 1 is inserted (or B2_DATA.MHK is otherwise present), activates the developer slideshow (see below).unvisit – some cutscenes only play when viewing a card for the first time this command will erase the game's memory of which cards have been visited.ipmm – toggles "impatient PM mode" (disabled by default).dump – copies the current screen to a BMP file.autosave – toggles autosaving at every card (disabled by default).hs – toggles showing hotspots (disabled by default).debug – toggles on-screen debug info (disabled by default).mem – returns total free memory (physical + virtual). pc – purges all purgeable blocks, then compacts entire heap.undo – undoes actions on the current card autosave must be enabled.gs – go to a specific stack CardID optional.gc – go to a specific card using a CyanCardID.g – go to a specific card using a CardID.While in-game, typing " b3hn", pressing Enter (this may or may not be required, depending on the version of the game being used), and then pressing Ctrl + Tab will allow a player to access the game's debug console. Screenshot showing the effects of the hs command: green boxes with text in the upper-left corner are spots that can be clicked to travel to another card, and red boxes are currently deactivated hotspots – the red hotspot in the upper-right of this image is a broken zip mode hotspot, and the small red hotspot containing text leads to the card with the removed book press.
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